Reflection Probes in Unity
Last step for my scene using the Universal Render Pipeline(URP). Today we are adding Reflection Probes.
As always I recommend going and reading the Unity manual page about it to learn more about it if you are interested. Specifically, there is a specific page if you are using URP, a link page.
A Reflection Probe is rather like a camera that captures a spherical view of its surroundings in all directions. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. Several reflection probes can be used in a given scene
and objects can be set to use the cubemap produced by the nearest probe. The result is that the reflections on the object can change convincingly according to its environment.
Let’s start by adding this new element to the scene. You should find a chrome sphere in the scene.
We need to go and define the size of what we want the reflection to be.
Let’s go change the area on which the reflection probe acts. Let’s keep in mind that if there were more than one room you have to limit the area boxes well to avoid things not belonging to the room being reflected.
See you in the next article 🚀
I am going to start using HDRP