Project update: voice over

In this project, our protagonist doesn’t work entirely alone but has a faithful helper who suggests him the best option.
Today I’m going to manage when this character has to speak and tail will have to say.

I made a script that recognizes the passage of our protagonist inside an area and activates the audio clip that we pass in the inspector.

By linking this script to all the interesting areas we optimize our work because the script is the same only the audio clip that will play changes.

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Andrea Alicino

Game Developer Unreal Engine/Unity. Computer science graduate. Seeking new opportunities.