Project update: Sleeping Guard Interaction

--

Today we arrived at the end of the hallway all we have to do is grab the sleeping guard card and go to the door at the top of the stairs.

A good organization leads to good results, this was one of the first cutscenes on which I worked and discovered the management of the timeline and “cinemachine”.

The rest is reduced to when to activate the scene when the player approaches with the management of the “OnTriggerEnter” method and the correction of a few frames on the timeline to make sure that at the end of the cutscene there are no errors and the game is still playable.

--

--

Andrea Alicino

Game Developer Unreal Engine/Unity. Computer science graduate. Seeking new opportunities.