Project Update: First Character animation

we have figured out how to import assets into unity, now I have to import a character and some basic animations that I will use in this project.

For the character, I chose one from Filebase, for the animations I used Mixamo.

The catalog of animations is very large and download them once registered is very easy, you just have to pay attention to some parameters. For example, select “FBX for Unity”.

Once downloaded and added to the project, you have to go to our FBX and change the rig from “Generic” to “Humanoid” and press Apply

Now we have to go to take the animation and for convenience duplicate it and put the copy in a folder “Animations” that we are going to create.

We have the character and the animations, we have to build the animator controller with the animations we want to use and create the parameters that we will manage through the code. I will explain this part better as the project progresses.



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Andrea Alicino

Andrea Alicino


Unity developer and C# programmer. Currently looking for games industry employment.