I’ve been having fun working with the Unity Timeline lately, I’ve learned so much with this project.
The Timeline is a great tool, but there was still something missing in my project and that was audio.
Unity once again rose to the occasion. A real editing program has allowed me to manage the audio through the Timeline without too much effort.
It was enough to select add “Audio Track” and the right audio track to understand that I had to rearrange all the virtual cameras to align the voice-over to what was happening on stage.
When it was all over, however, the result left me quite satisfied.