Project Update: Creating a Sci-fi Lab Room

In the previous article, I showed some valuable shortcuts; now it’s time to show you what I’m making. Although we don’t have much experience building an environment, I must say that I’m satisfied with what is coming out.

The absolute thing I enjoy the most is the creation of the elements starting from simple components, like the floor, the ceiling, and the columns. I am using a restricted circle of assets to create others composed of them. Taking advantage of modular assets makes it possible to make the most varied combinations of objects.

In the following articles, I will start experimenting with the different rendering pipelines that Unity provides.
I await the final result to give you a complete tour of my control room.

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Andrea Alicino

Andrea Alicino

Unity developer and C# programmer. Currently looking for games industry employment.