How to Install the Universal Render Pipeline

I have finished building my lab, and now we have to move on to the pure graphics aspect. Let’s talk about the rendering pipeline. We will look at the Universal Render Pipeline(URP) and the High Definition Render Pipeline(HDRP).
It is essential to be aware of the product we are making to analyze the best choice based on the device so that we will publish the game.
It is essential to understand that we cannot use the two different render pipelines for any reason.

Let’s start with URP and figure out how best to get started.
If you have made a prototype, you’ll want to export everything you need from your level and create a new project already in URP. This saves you time because you will only have to re-import your packages and update the materials by taking advantage of a particular command.

If you have to update an entire project in URP, let’s proceed in steps and get to the solution.

  • Our starting point is the Package Manager, where we will look for Universal RP to install it, not our project.
  • Now we need to create the scriptable we will need in the next step. Our UniversalRenderPipelineAsset, to do that, in the project tab, right-click>Create>Rendering>Universal Render Pipeline>Pipeline Asset.
  • Let’s activate the render pipeline, select Edit>Project Settings and go to Graphics and add the scriptable we created just now.
    If everything is working correctly, all the materials in the scene will have turned bright purple.

The last step is identical to the only step in the short path is to update the staged materials for use with the URP.

I hope it was a worthwhile read. You can find more information on the official Unity documentation.
See you next time, space developer.



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Andrea Alicino

Andrea Alicino


Unity developer and C# programmer. Currently looking for games industry employment.