Let’s talk about skyboxes and how to create one and set it up the quickest way.
Switching to URP, I found the whole project with a much more yellowish hue and I didn’t understand what it was caused by. But the problem was solved by going and modifying the default skybox that was being used by Unity.
So to create a skybox very simply we will just go and create a material that will become our skybox.
Once the material is created we go to modify its parameter selecting skybox and procedural.
In this way, you have created a skybox to insert into the Lighting Settings.
To open this tab you will have to go to window select rendering and choose Lighting Settings as in the image.
In the newly opened tab, you will be able to drag the skybox you just created.
There are also other types of skyboxes but I’ll go into them in more detail later.