First look at Unreal Engine 5
Let’s start exploring Unreal Engine(UE). As I mentioned earlier, I recommend you find a good book that can accompany you on this journey because there will be plenty of waiting time.
Opening the game engine, we will find you in front of a window with possible choices based on what we want to use UE.
In my case, I want to create a new project, blank, so I select Games and choose Blank.
I name the project as I prefer and decide where to go to save it.
I click create and take the time to enjoy a coffee and read emails.
When I finish compiling the project, I should be at a screen similar to this.
Now let’s go over the main contents when we first start.
In the central part, we have the actual level, we can move inside it to explore it, and immediately to its right, we see the Outliner. In this panel, we can see all the objects in our game scene.
Immediately below, we find the Details panel that shows a selected object's details, as the name says. For example, we can discover its Transform.
In the adjacent panel are the world settings, which are related to the game mode, but surely, we will see more of this panel in the future.
On the left of the screen, we have a tab called Place Actors. The explanations are trivial, but they are used to place an object in the scene. Anche sui vari oggetti presenti in UE scriveró degli articoli a riguardo.
Let’s get to the Content Drawer, which in Unreal Engine 5, by default, opens with the shortcut ctrl+space.
Here we find all the contents of your project; needless to say, the order is an essential element when working regardless if it is a prototype or a much larger project.
In UE, we can modify the interface to our liking or according to our needs.
After creating your custom layout, remember to save it by going to the window drop-down menu and selecting Save Layout.
You can also restore the default one with the Load Layout command in the same drop-down menu.
This is just a tiny part of what we find on the home screen, and if you want to go deeper, I suggest you go to the official UE documentation
I hope you found this article useful.
See you in the next article🚀.