Day 3: First steps, Unity layout

Yesterday we opened the first project in Unity. Today we will see how the screen of this program is composed.

Going in order we will analyze the panels that are:
1. Scene:
Scene this is the space where we will work with the elements that are inside the game, more specifically in the scene, the level that we are creating.

2. Game:
The game view is the space you will use to test the gameplay you are creating. It’s also very useful for understanding camera framing, UI positioning.

3. Hierarchy:
this tab contains the list of all objects(GameObject) that are present in the scene you are working in. For example the camera and the player.

4. Inspector:
Inspector is the panel that shows you the detail of the object you have selected. It is composed of its name, the transform of the game object, and the components that you can add and make it unique for its purpose. The components can be present already in Unity or scripts were written by you.

5. Project :
project tab is the directory of the project you are working on and allows you to import scripts, templates, and sprites directly by dragging and dropping them onto it. It is essential that this section is very tidy, to make the work efficient it is necessary to have a good organization of the folders inside this panel.

6. Console:
The console is a beautiful and ugly place at the same time. Here the game engine allows you to see if there are any errors in your game or to test a function of your code.

My layout

The layout of unity can be modified to your liking based on the type of screen size and position or simply how you feel best.
You can add the same tab more than once. For example, when you want to compare two objects, add an inspector tab and compare the individual parameters of the selected objects.

This is the layout I use for my works, it allows me to see the scene and the game view at the same time with an acceptable size. Even the Project panel is different, to change it just set the parameter “One Column Layout”.

I hope all this has been helpful, I can’t wait to get started with the code.

project manager by day, unity developer by night