Blueprint Tips
This article shares some common tips for working with blueprints. These tips help keep the blueprints organized and easily readable, especially when working in teams.
Reroute Nodes:
As blueprints become more complex, a link can become tangled behind a node, making it difficult to read. We can create a Reroute Node by double-clicking on the link to avoid this. This organizes the blueprint and allows us to link directly to other nodes if needed.
Sequence:
Using the Sequence node can prevent your blueprint from becoming an endless line of following nodes. It decomposes actions while keeping the same execution order, making it more orderly.
Comment:
Another helpful tool to help read blueprints is the Comment feature. By selecting the nodes you’re interested in and pressing the C
key, you can add comments and name them. It’s common practice to use colors to associate comments with specific types.
Align:
We all like to keep our nodes in a straight line, and Epic engineers have thought of this, too! They created shortcuts to keep nodes aligned.
horizontal alignment => Q
vertical alignment => shift
+alt
+S
Quick Get/Set:
We can speed up a command that is already fast enough. Indeed, Set after we transport a variable in our gr gives us a choice: Get or Setaph. Just hold down Ctrl
for Get and Alt
for Set.
Validation Get:
It is a common practice to use an IsValid node immediately after a variable’s Get. We can combine the two by right-clicking on the Get of the newly inserted variable and selecting “Convert to Validated Get.”
These here are just a few of the many shortcuts that exist in Unreal Engine and specifically on Blueprints. On the Unreal Engine documentation, we can find many others that are just as useful.
I hope you found this article helpful.
See you in the next article🚀.