Adding Post Processing Profiles in Unity

Today we will include one of those elements that significantly impact the graphical aspect of the game. Today we talk about the post process.

In Unity, everything always seems very simple, and to some extent, that is true. Adding an element is simple but knowing how to exploit it correctly is not always so simple.

To add the post process, we need to add a Global Volume to our scene and create a new profile.

Now we can start playing around with the various settings. Since we’ve been talking about emissions, we’ll begin with Bloom and already see how everything changes in our scene.

We can tweak the individual elements to manage all the different light points.

We can go in and tweak the colors or add some chromatic aberration to give a drunker effect. I recommend trying them out with a bit of patience.

In this case, we have created a Global Volume, but we can also create areas where distortion occurs, or where we have a fish eye effect, or simply, as in my case, I created two regions where the colors are colder and one where they are warmer.

I hope this article has been helpful and have fun.

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Andrea Alicino

Andrea Alicino

Unity developer and C# programmer. Currently looking for games industry employment.