When working with High Definition RP, one must keep in mind to avoid unnecessary waste. In this specific case, we are talking about light layers. That is, an optimization tool to make sure that light is projected only on some specific elements.

To do this, the first thing we have to activate this function from the settings folder for HDRP that we have in the project.

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Andrea Alicino

Andrea Alicino

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Unity developer and C# programmer. Currently looking for games industry employment.